Main Features:
- 3D and 2D map based user interface
- Units are individual, section, or platoon/battery sized units
- Click on the 3D map to issue unit movement waypoints
- Multiple players over LAN and Internet, each controlling specific forces
- Real time with 30 second time steps, time compression adjustable up to x1,000
- Detailed combat results, movement, and visibility/LOS models
- Positional sound effects (movement, weapons, etc-) and TTS speech reports
- IR sights (2G FLIR, NVD, etc-), surface search and air search radar, smoke, and illumination modeling
- Laser designation and targeting
- Combat command and control with player avatar settings and unit radio range limitations
- Aviation units return to off-map "replenish" and "hold" areas between missions over map
- 3D terrain height maps with 100m grid squares Maps are from digital terrain elevation data
- Ammunition and fuel resupply are modeled however this is rarely used given the time and scale of typical scenarios
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